Tracing COVID in Built Environment


Supervisor: Greg Lynn
Teaching Assistants: Maja Ozvaldic, Bence Pap and Kaiho Yu

Team: Hao Wu, Benedikt Schambeck

Contribution: Agent-based simulation, Computational Fluid Dynamics Simulation, Augmented Reality Built


Keywords:
Agent-based Simulation, Computational Fluid Dynamics, Augmented Reality, OpenFoam, OpenVDB, Unity3D, Vuforia Engine




Abstract

This project applied Agent-based Simulation, Computational Fluid Dynamics and Augmented Reality to exam how COVID particles transmitted in the built environment.

The application allows user to:
Drag and drop agents with different persona
Show amount of people in the building
Show the density of COVID Particles
Show Velocity Field of air movement


Augmented Model with COVID Particles



Augmented Model with Agent